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Thread Statistics | Show CCP posts - 45 post(s) |
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CCP Veritas
C C P C C P Alliance
786

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Posted - 2013.07.12 12:15:00 -
[1] - Quote
Salpun wrote:Just messing around with it. Finding the information you need to recreate what happened seems to be a daunting task. How close can some one get to re creating the broadcast UI in real time can some one get? The info to recreate the tournament broadcast UI data is all over the place.
Using the link you gave us in a reader just gives us a list of the data sets but does not give us the current key. I haven't got everything in there needed to fully recreate the broadcast UI - I'll keep that in mind for the next iteration. Most of what is available in that vein is in the match's pilotStats URL, like for instance:
http://public-crest-duality.testeveonline.com/tournaments/2/series/0/matches/0/pilotstats/ Add in the info from the match itself: http://public-crest-duality.testeveonline.com/tournaments/2/series/0/matches/0/ and you should be pretty much set.
At least, after I'm done updating Duality with my latest. ETA 20min. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
786

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Posted - 2013.07.12 12:41:00 -
[2] - Quote
I might have time to give it another pass next week, I need to finish up some things that are hard requirements for the tournament to run first ;)
Those are some great ideas for things to add though, thanks! CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
787

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Posted - 2013.07.13 12:26:00 -
[3] - Quote
Bans are no longer WIP CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
791

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Posted - 2013.07.17 15:19:00 -
[4] - Quote
Nice site dude!
I just looked into the error on that endpoint, appears to be a source control screwup on my part. I've injected the missing attributes live, naturally they won't have proper stats but at least it won't be erroring.
I'll be sure the proper version is on there the next time I reboot Duality, which'll either be tomorrow morning or real soon depending on what else I find missing... CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
793

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Posted - 2013.07.20 13:47:00 -
[5] - Quote
Kid Delicious wrote:Did some brackets for the tournament based on this (match and team pages also). Hopefully everything works out when it gets going. Need to renew your domain registration dude ;)
(also, get isk value up on the destroyed ships, that was a >9bil flagship that died in the first match~) CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
794

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Posted - 2013.07.25 13:53:00 -
[6] - Quote
Mikron Alexarr wrote:can you find a quick way to link pilots to characters? That hadn't been done because the team exists in a tournament-agnostic way while the pilot's within the context of a single tournament.
Today I deployed a new endpoint which is a team within the context of a specific tournament, linked from the base tournament endpoint in the "entries". I think it'd make sense for us to have a link to pilotstats within the pilots array on that endpoint. We'll see if I get around to it next week. I probably will. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
794

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Posted - 2013.07.25 14:32:00 -
[7] - Quote
There are *significant* hurdles in the way of applying this technology to Eve in general. The tournament provides us a very bounded environment - 15 minutes max, 24 ships max, constrained location - which makes this sort of thing possible. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
799

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Posted - 2013.07.25 16:48:00 -
[8] - Quote
We put some more mildly ridiculous data at this endpoint: http://public-crest-duality.testeveonline.com/tournaments/3/series/6/matches/0/ CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
806

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Posted - 2013.07.27 21:37:00 -
[9] - Quote
4 of the matches today had a bit too much data for the persistence layer to handle, so their realtime data is likely to disappear tomorrow after downtime once the cache expires. I have the data stored elsewhere so it's not lost, but we might have some holes in the exposure for a day or two until we can get that sorted. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
806

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Posted - 2013.07.27 21:49:00 -
[10] - Quote
Nope, all matches have data in memory at present. I don't know what's going on with Soxfour's app for those two matches. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
812

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Posted - 2013.07.29 17:27:00 -
[11] - Quote
Aloe Cloveris wrote:Dag, yo. This CREST thing is the greatest thing ever. Glad you like it 
Aloe Cloveris wrote:I'm left wondering does this CREST thing take into account the damage applied to individual drones or exclusively damage done directly between players? I just tested on my development environment - had a Bantam drop one drone and I shot at it with some missiles. The pilotstats endpoint correctly displayed the damage done to the drone as well as the damage the drone then did to my ship from auto-aggression. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
815

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Posted - 2013.08.03 11:31:00 -
[12] - Quote
Very nice!
Sorry I missed your earlier post. There's a few EWar effects that share the same guid. In future replays, and hopefully the prior ones once I do some retrofitting, there's a effectName field which differentiates everything. Possible values are:
"warpScrambler" "webify" "electronic" "ewRemoteSensorDamp" "ewTrackingDisrupt" "ewTargetPaint" "ewEnergyVampire" "ewEnergyNeut" "armorRepair" "shieldRepair" CCP Veritas - Senior Programmer - EVE Software |
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